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ASSAMITE
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CARD NAME
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CARD TYPE
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CARD COST
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CARD TEXT
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HIRING
OUT (by Gonzalo
Cámara)
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Master
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2 pool
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Put this card in play. Other Methuselahs may
move 1 blood from their pool to this card and name
an Assamite and any ready vampire. The named
Assamite has now a contract on the named vampire,
and may attack this vampire as a +1 stealth (D)
action. If the named vampire goes to torpor, move
the blood on this card to your blood pool. If the
named vampire is burnt, his or her controller pays
1 pool.
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BAALI
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CARD NAME
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CARD TYPE
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CARD COST
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CARD TEXT
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INFERNAL SLAVE
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Retainer
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2 pool
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Retainer with 2 life
The vampire with this retainer gets +1 stealth in
each of his actions, and +1 intercept when
attempting to block.
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NEW
NETHER
FIEND (by John
Rogers)
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Retainer
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2 blood
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Unique Retainer with 1 life.
The minion with this retainer may burn this
retainer to inflict 1R aggravated damage during
strike resolution. If this is done, reshuffle this
card into your library.
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CAPPADOCIAN
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CARD NAME
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CARD TYPE
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CARD COST
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CARD TEXT
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ETERNAL
VIGILANCE
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Action
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3 blood (this card also requires Fortitude)
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+1 stealth
Put this card on the acting vampire. This vampire
can perform one additional action during his
controller's minion phase. The current minion phase
does not count against it. This card is not
cumulative.
As above, and untap this vampire at the end of
your turn.
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GRAVEYARD
HUNTING GROUND
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Master
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2 pool
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Unique location.
During your untap phase, a ready vampire you
control gains 1 blood from the blood bank. A
vampire can only gain 1 blood from Hunting Ground
cards each turn.
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LEGION
OF ZOMBU
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Ally
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2 pool
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Ally with 6 life, 4 hand dammage, 0
bleed.
This ally may destroy any location as a (D) action.
During combat, this ally's strikes cannot be
dodged. The Legion of Zombu may also prevent 1
damage each combat and gets 1 optional press to
continue combat. At the beginning of each of your
untap phases this ally loses 1 life. If its life is
reduced to 0, this ally is burnt.
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TEMPLE
OF ERCIYES
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Master
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3 pool
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Unique Location.
If this location is in play, any Cappadocian may
take a +1 stealth action to go to the Temple of
Erciyes. A Cappadocian in the Temple may choose not
to untap during his controller's next untap phases.
For every turn a Cappadocian remains tapped in this
way, she gains 1 blood from the blood bank during
his controller's influence phase.
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GANGREL
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CARD NAME
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CARD TYPE
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CARD COST
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CARD TEXT
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OSSIAN,
THE ANATHEMA (by Gonzalo
Cámara)
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Ally
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5 pool
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Unique Werewolf Ally with 3 life, 1 strength,
0 bleed.
Ossian has +1 intercept. Ossian can enter
combat with any ready minion controlled by another
Methuselah as a +1 stealth (D) action. Ossian gets
1 additional strike each round, and an optional
maneuver each combat. He may play cards requiring
basic Fortitude and/or Potence as a vampire with a
capacity of 4. Any cost in blood is paid with his
life; if a card would give him blood, give him life
instead. If Ossian has less than 3 life during your
untap phase, he gains 1 life.
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GIOVANNI
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CARD NAME
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CARD TYPE
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CARD COST
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CARD TEXT
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DARK HEART,
THE WYRMCEARN (by Gonzalo
Cámara)
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Master
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2 pool
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Master: Unique location
Tap during your master phase, and burn 1 blood from
any Giovanni you control to grant him or her any
basic Discipline until your next untap phase. If
the chosen vampire already has the basic level of
that Discipline, he or she is granted the superior
level of that Discipline instead.
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NEW
SCATHE
ZOMBIE (by John
Rogers)
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Ally
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2 blood
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Zombie with 2 life. 2 strength, 0 bleed.
Any minion successfully blocking Scathe Zombie
suffers 1 aggravated damage during strike
resolution.
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SPIRIT
GUARD (by Cyril)
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Retainer
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None
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Unique retainer with 2 life
The Spirit Guard is immune to damage that is not
aggravated. The vampire with this retainer may
untap to attempt to block any (D) action targetting
you or any card you control.
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WAY
TO STYGIA (by Cyril)
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Action
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2 blood
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(This card also requires
Necromancy to play)
+1 stealth action
Put this card on the acting minion. For the
remainder of the game, cards requiring Necromancy
cost this minion one less blood (never less than
0).
As above, and this minion gets an additional +1
stealth on any action requiring Necromancy he or
she performs.
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WRAITH
SUMMONING CIRCLE (by Cyril)
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Master
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2 pool
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Master: Unique location
Tap to give +1 stealth to a minion performing an
action requiring Necromancy.
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FOLLOWERS
OF SET
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CARD NAME
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CARD TYPE
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CARD COST
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CARD TEXT
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ADDICTION
(by Gonzalo
Cámara)
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Action
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X blood
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+1 stealth action
(D) Put X addiction counters on a vampire. During
your minion phase, if the number of addiction
counters on the vampire is equal or greater than
the amount of blood on that vampire, you may burn 1
addiction counter to gain control of him or her.
During your subsequent untap phases, burn an
addiction counter on that vampire. If there are no
addiction counters on that vampire during your
untap phase, burn this card and 1 pool, and that
vampire returns to his or her former
controller.
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GUIDANCE
OF SET (by Gonzalo
Cámara)
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Master
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2 pool
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Unique Master
Put this card in play. Any Follower of Set may burn
1 blood to take an action to search a card
requiring Serpentis into his or her controller's
library and put it in his or her hand (discard down
to your maximum hand size afterwards). Any Follower
of Set may take a +1 stealth action to searh a card
requiring Serpentis into his or her controller's
ash heap and put it in his or her hand. Any
non-Follower of Set may burn this card as a (D)
action.
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LASOMBRA
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CARD NAME
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CARD TYPE
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CARD COST
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CARD TEXT
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LEGION OF SHADOWS
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Action Modifier
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1 blood
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Only usable by an untaped Lasombra when a minion
you control enters combat with a blocking minion.
Tap this modifying Lasombra. Your blocked minion
gets 1 additional strike requiring Obtenebration
during each round of combat. Multiple Legion of
Shadows may be plaid in the same combat, but only
one per Lasombra.
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NOSFERATU
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CARD NAME
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CARD TYPE
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CARD COST
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CARD TEXT
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JEREMIAS, THE HACKER
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Ally
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3 pool
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Unique [mortal] ally with 2 life, 1
hand damage, 2 bleed
You may tap this ally to give +1 stealth and +1
bleed to a Nosferatu you control attempting to
bleed.
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NEW
ROSE
ADDAMS - HOLLOW ONE (by John
Rogers)
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Ally
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3 pool
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Unique mortal ally with 2 life, 1R damage, 0
bleed
Rose may play cards requiring basic
Dementation, Necromancy or Dominate as a vampire
with a capacity of 3. Any cost in blood is paid
with her life. If a card would give her blood, give
her life.
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SALUBRI
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CARD NAME
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CARD TYPE
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CARD COST
|
CARD TEXT
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BLESSING
OF THE NAME
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Combat
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None
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Only usable as combat is entered. Opposing
minion pays an additional blood and this Salubri
one less blood (not less than 0) when playing
combat cards during combat. This Salubri may
prevent 1 damage per round of combat.
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TRACKER'S
MARK
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Combat
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None
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Only usable after combat ends and if the
opposing minion has taken at least 1 damage during
combat. Put this card on him/her. For the duration
of the game, this Salubri may enter combat with
that minion as a (D) action. Not usable by a
Salubri being burned or going into torpor.
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AID
FROM THE INCONNU
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Master
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3 pool
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Unique Master
Put this card in play. Tap this card to give an
acting Salubri +1 stealth, or a reacting Salubri +1
intercept.
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THE CODE
OF SAMIEL
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Master
|
1 pool
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Unique Master
Put this card in play. Each Salubri you control
pays 1 less blood to play cards requiring Obeah.
This card may be burned as a (D) action by any
vampire who is not a Tremere or Tremere
Antitribu.
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FATHER
CONSTANTIN
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Retainer
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2 blood
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Unique Retainer with 2 life
The vampire with this retainer gets +1 stealth in
each of his actions.
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HOSPITAL
HUNTING GROUND
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Master
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2 pool
|
Unique location.
During your untap phase, a ready vampire you
control gains 1 blood from the blood bank. A
vampire can only gain 1 blood from Hunting Ground
cards each turn.
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SALUBRI
ANTITRIBU
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CARD NAME
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CARD TYPE
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CARD COST
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CARD TEXT
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NEW BLESSED
SWORD (by Sion
Parera)
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Equipment
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1 pool
|
Melee Weapon. Strength+1 damage each
strike. Once each combat, bearer may inflict one
additional damage with Blessed Sword. Damage
inflicted by Blessed Sword on Infernal vampires is
aggravated. Only usable by a Salubri antitribu.
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TREMERE
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CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
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NEW
ASTOR (by Sion
Parera)
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Master
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None
|
Unique Master.
Put this card on a ready Tremere you control with
capacity above 5. The vampire with this card can
enter combat with a non Tremere vampire with at
least one level of Thaumaturgy controlled by
another Matuselah as a +1 stealth direct action.
During this combat, the opposing minion cannot
strike during the initial strike phase this round.
Tremere vampires cannot block this action.
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GARGOYLE
LORD
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Ally
|
4 pool
|
Ally with 4 life, +1 hand damage, 1
bleed.
Tap this ally to give a reacting vampire you
control +2 intercept. This ally may also use cards
requiring basic Fortitude and Potence. Any cost in
blood is paid with his life. If any card would give
him blood, give him life instead.
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DOMAIN OF EVERNIGHT
|
Master
|
3 pool
|
Unique master
Put this card on a ready Tremere you control. This
Tremere can now block actions modified by cards as
"Day Operation", "Daring the Dawn", "Sunrise
Service", or "Concoction of Vitality". This vampire
is also unaffected by the following cards: "Dawn
Operation" and "Burst of Sunlight".
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TRUE BRUJAH
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CARD NAME
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CARD TYPE
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CARD COST
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CARD TEXT
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CATHEDRAL
HUNTING GROUND
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Master
|
2 pool
|
Unique location.
During your untap phase, a ready vampire you
control gains 1 blood from the blood bank. A
vampire can only gain 1 blood from Hunting Ground
cards each turn.
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PALADIN OF THE TRUE BLACK HAND
|
Master
|
2 pool
|
Unique Master
Put this card on a True Brujah you control. This
vampire may enter combat with any minion controlled
by your predator or prey as a +1 stealth (D)
action.
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TIME SOURCE OF KNOWLEDGE
|
Master
|
1 pool
|
Unique Master
Put this card in play. As long as this card is in
play, increase your hand by 1.
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TIME WALK
|
Master
|
4 pool
|
Master out-of-turn
Only playable at the end of your turn. Untap all
your controlled cards and begin a fully new turn.
Only one Time Walk may be played in a game.
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|
TZIMISCE
|
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CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
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FORM
OF THE DRAGON
|
Action
|
3 blood
|
+1 stealth
Put this card on the acting Tzimisce. This vampire
gets +2 hand damage and may prevent 2 damage during
each round of combat.
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SZLACHTA
|
Ally
|
4 pool
|
Ally, with 5 life, +1 hand damage, 0
bleed
This ally may prevent 1 damage during each round of
combat, and may use cards requiring basic
Vicissitude. Any cost in blood is paid with his
life. If any card would give him blood, give him
life instead.
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