Cards Requiring Clans

(Cartas que requieren clanes)

Assamite | Baali | Brujah | Brujah Antitribu | Caitiff | Cappadocian | Followers of Set | Gangrel | Giovanni | Lasombra | Lasombra Antitribu | Malkavian | Malkavian Antitribu | Nagaraja | Nosferatu | Nosferatu Antitribu | Pander | Ravnos | Salubri | Salubri Antitribu | Toreador | Toreador Antitribu | Tremere |True Brujah |Ventrue | Ventrue Antitribu | Tzimisce

ASSAMITE

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

HIRING OUT (by Gonzalo Cámara)

Master

2 pool

Put this card in play. Other Methuselahs may move 1 blood from their pool to this card and name an Assamite and any ready vampire. The named Assamite has now a contract on the named vampire, and may attack this vampire as a +1 stealth (D) action. If the named vampire goes to torpor, move the blood on this card to your blood pool. If the named vampire is burnt, his or her controller pays 1 pool.

BAALI

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

INFERNAL SLAVE

Retainer

2 pool

Retainer with 2 life
The vampire with this retainer gets +1 stealth in each of his actions, and +1 intercept when attempting to block.

NEW NETHER FIEND (by John Rogers)

Retainer
2 blood

Unique Retainer with 1 life.
The minion with this retainer may burn this retainer to inflict 1R aggravated damage during strike resolution. If this is done, reshuffle this card into your library.

CAPPADOCIAN

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

ETERNAL VIGILANCE

Action

3 blood (this card also requires Fortitude)

+1 stealth
Put this card on the acting vampire. This vampire can perform one additional action during his controller's minion phase. The current minion phase does not count against it. This card is not cumulative.
As above, and untap this vampire at the end of your turn.

GRAVEYARD HUNTING GROUND

Master

2 pool

Unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

LEGION OF ZOMBU

Ally

2 pool

Ally with 6 life, 4 hand dammage, 0 bleed.
This ally may destroy any location as a (D) action. During combat, this ally's strikes cannot be dodged. The Legion of Zombu may also prevent 1 damage each combat and gets 1 optional press to continue combat. At the beginning of each of your untap phases this ally loses 1 life. If its life is reduced to 0, this ally is burnt.

TEMPLE OF ERCIYES

Master

3 pool

Unique Location.
If this location is in play, any Cappadocian may take a +1 stealth action to go to the Temple of Erciyes. A Cappadocian in the Temple may choose not to untap during his controller's next untap phases. For every turn a Cappadocian remains tapped in this way, she gains 1 blood from the blood bank during his controller's influence phase.

GANGREL

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

OSSIAN, THE ANATHEMA (by Gonzalo Cámara)

Ally

5 pool

Unique Werewolf Ally with 3 life, 1 strength, 0 bleed.
Ossian has +1 intercept. Ossian can enter combat with any ready minion controlled by another Methuselah as a +1 stealth (D) action. Ossian gets 1 additional strike each round, and an optional maneuver each combat. He may play cards requiring basic Fortitude and/or Potence as a vampire with a capacity of 4. Any cost in blood is paid with his life; if a card would give him blood, give him life instead. If Ossian has less than 3 life during your untap phase, he gains 1 life.

GIOVANNI

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

DARK HEART, THE WYRMCEARN (by Gonzalo Cámara)

Master
2 pool

Master: Unique location
Tap during your master phase, and burn 1 blood from any Giovanni you control to grant him or her any basic Discipline until your next untap phase. If the chosen vampire already has the basic level of that Discipline, he or she is granted the superior level of that Discipline instead.

NEW SCATHE ZOMBIE (by John Rogers)

Ally
2 blood

Zombie with 2 life. 2 strength, 0 bleed.
Any minion successfully blocking Scathe Zombie suffers 1 aggravated damage during strike resolution.

SPIRIT GUARD (by Cyril)

Retainer
None

Unique retainer with 2 life
The Spirit Guard is immune to damage that is not aggravated. The vampire with this retainer may untap to attempt to block any (D) action targetting you or any card you control.

WAY TO STYGIA (by Cyril)

Action
2 blood

(This card also requires Necromancy to play)
+1 stealth action

Put this card on the acting minion. For the remainder of the game, cards requiring Necromancy cost this minion one less blood (never less than 0).
As above, and this minion gets an additional +1 stealth on any action requiring Necromancy he or she performs.

WRAITH SUMMONING CIRCLE (by Cyril)

Master
2 pool

Master: Unique location
Tap to give +1 stealth to a minion performing an action requiring Necromancy.

FOLLOWERS
OF SET

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

ADDICTION (by Gonzalo Cámara)

Action

X blood

+1 stealth action
(D) Put X addiction counters on a vampire. During your minion phase, if the number of addiction counters on the vampire is equal or greater than the amount of blood on that vampire, you may burn 1 addiction counter to gain control of him or her. During your subsequent untap phases, burn an addiction counter on that vampire. If there are no addiction counters on that vampire during your untap phase, burn this card and 1 pool, and that vampire returns to his or her former controller.

GUIDANCE OF SET (by Gonzalo Cámara)

Master

2 pool

Unique Master
Put this card in play. Any Follower of Set may burn 1 blood to take an action to search a card requiring Serpentis into his or her controller's library and put it in his or her hand (discard down to your maximum hand size afterwards). Any Follower of Set may take a +1 stealth action to searh a card requiring Serpentis into his or her controller's ash heap and put it in his or her hand. Any non-Follower of Set may burn this card as a (D) action.

LASOMBRA

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

LEGION OF SHADOWS

Action Modifier

1 blood

Only usable by an untaped Lasombra when a minion you control enters combat with a blocking minion. Tap this modifying Lasombra. Your blocked minion gets 1 additional strike requiring Obtenebration during each round of combat. Multiple Legion of Shadows may be plaid in the same combat, but only one per Lasombra.

NOSFERATU

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

JEREMIAS, THE HACKER

Ally

3 pool

Unique [mortal] ally with 2 life, 1 hand damage, 2 bleed
You may tap this ally to give +1 stealth and +1 bleed to a Nosferatu you control attempting to bleed.

NEW ROSE ADDAMS - HOLLOW ONE (by John Rogers)

Ally
3 pool

Unique mortal ally with 2 life, 1R damage, 0 bleed
Rose may play cards requiring basic Dementation, Necromancy or Dominate as a vampire with a capacity of 3. Any cost in blood is paid with her life. If a card would give her blood, give her life.

SALUBRI

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

BLESSING OF THE NAME

Combat

None

Only usable as combat is entered. Opposing minion pays an additional blood and this Salubri one less blood (not less than 0) when playing combat cards during combat. This Salubri may prevent 1 damage per round of combat.

TRACKER'S MARK

Combat

None

Only usable after combat ends and if the opposing minion has taken at least 1 damage during combat. Put this card on him/her. For the duration of the game, this Salubri may enter combat with that minion as a (D) action. Not usable by a Salubri being burned or going into torpor.

AID FROM THE INCONNU

Master

3 pool

Unique Master
Put this card in play. Tap this card to give an acting Salubri +1 stealth, or a reacting Salubri +1 intercept.

THE CODE OF SAMIEL

Master

1 pool

Unique Master
Put this card in play. Each Salubri you control pays 1 less blood to play cards requiring Obeah. This card may be burned as a (D) action by any vampire who is not a Tremere or Tremere Antitribu.

FATHER CONSTANTIN

Retainer

2 blood

Unique Retainer with 2 life
The vampire with this retainer gets +1 stealth in each of his actions.

HOSPITAL HUNTING GROUND

Master

2 pool

Unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

SALUBRI ANTITRIBU


CARD NAME

CARD TYPE

CARD COST

CARD TEXT

NEW BLESSED SWORD (by Sion Parera)

Equipment

1 pool

Melee Weapon. Strength+1 damage each strike. Once each combat, bearer may inflict one additional damage with Blessed Sword. Damage inflicted by Blessed Sword on Infernal vampires is aggravated. Only usable by a Salubri antitribu.

TREMERE

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

NEW ASTOR (by Sion Parera)

Master
None

Unique Master.
Put this card on a ready Tremere you control with capacity above 5. The vampire with this card can enter combat with a non Tremere vampire with at least one level of Thaumaturgy controlled by another Matuselah as a +1 stealth direct action. During this combat, the opposing minion cannot strike during the initial strike phase this round. Tremere vampires cannot block this action.

GARGOYLE LORD

Ally

4 pool

Ally with 4 life, +1 hand damage, 1 bleed.
Tap this ally to give a reacting vampire you control +2 intercept. This ally may also use cards requiring basic Fortitude and Potence. Any cost in blood is paid with his life. If any card would give him blood, give him life instead.

DOMAIN OF EVERNIGHT

Master

3 pool

Unique master
Put this card on a ready Tremere you control. This Tremere can now block actions modified by cards as "Day Operation", "Daring the Dawn", "Sunrise Service", or "Concoction of Vitality". This vampire is also unaffected by the following cards: "Dawn Operation" and "Burst of Sunlight".

TRUE BRUJAH

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

CATHEDRAL HUNTING GROUND

Master

2 pool

Unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

PALADIN OF THE TRUE BLACK HAND

Master

2 pool

Unique Master
Put this card on a True Brujah you control. This vampire may enter combat with any minion controlled by your predator or prey as a +1 stealth (D) action.

TIME SOURCE OF KNOWLEDGE

Master

1 pool

Unique Master
Put this card in play. As long as this card is in play, increase your hand by 1.

TIME WALK

Master

4 pool

Master out-of-turn
Only playable at the end of your turn. Untap all your controlled cards and begin a fully new turn. Only one Time Walk may be played in a game.

TZIMISCE

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

FORM OF THE DRAGON

Action

3 blood

+1 stealth
Put this card on the acting Tzimisce. This vampire gets +2 hand damage and may prevent 2 damage during each round of combat.

SZLACHTA

Ally

4 pool

Ally, with 5 life, +1 hand damage, 0 bleed
This ally may prevent 1 damage during each round of combat, and may use cards requiring basic Vicissitude. Any cost in blood is paid with his life. If any card would give him blood, give him life instead.

 

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