|
|
ANIMALISM
|
|
|
CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
|
ARMY OF BEASTS (by Damnans)
|
Action
|
3 blood
|
(D) Destroy all locations controlled by your
prey.
(D) Enter combat with any minion. At the
beginning of each round of combat the opposing
minion takes 2 damage not preventable. This damage
is not a strike.
|
|
TIGER COMPANION (by Damnans)
|
Retainer
|
3 blood
|
Retainer with 3 life
Once per round of combat this retainer inflicts 2
damage to the opposing minion during strike
resolution.
As above, but 4 life.
|
|
|
|
AUSPEX
|
|
|
CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
|
PSYCHIC
ASSAULT (by Damnans)
|
Combat
|
3 blood
|
Strike: 3R damage (Damage not preventable)
Strike: Ranged. Send the opposing vampire into
torpor or burn an opposing ally or
retainer.
|
|
CLAIRVOYANCE
(by Damnans)
|
Reaction
|
1 blood
|
+2 intercept for a non-bleeding action.
As above, but +3 intercept
|
|
|

|
AUSPEX &
VALEREN
|
|
CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
|
NEW
EYE OF
THE UNFORGIVING HEAVEN (by Sion
Parera)
|
Combat
|
None
|
[aus][val] Strike: 1R aggravated
damage. Followers of Seth and Infernal vampires
take 2R aggravated damage.
[AUS][VAL] Strike: 2R aggravated
damage. Followers of Seth and Infernal vampires
take 3R aggravated damage.
|
|
|
|
CELERITY
|
|
|
CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
|
SANGUINARY WIND (by Damnans)
|
Combat
|
2 blood
|
Only usable as combat is entered. For the
remainder of combat this vampire's strikes cannot
be dodged.
As above, but with an additional strike.
|
|
|
|
CHIMERSTRY
|
|
|
CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
|
MIRROR'S VISAGE (by Damnans)
|
Action Modifier
|
1 blood
|
+1 stealth +2 stealth
|
|
|
|
DAIMOINON
|
|
|
CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
|
GREAT
CURSE (by Damnans)
|
Action
|
3 blood
|
+1 stealth
Put this card in play. All Methuselahs burn 1 pool
during their untap phases. Any vampire may burn
this card as a (D) action
As above, but you do not burn any pool.
|
|
BARLIAGUS
(by Damnans)
|
Ally
|
4 pool
|
Unique Ally with 4 life, 2 hand damage. 2
bleed
Any minion in combat with Barliagus takes 3R
environmental damage once per round of combat
during strike resolution.
|
|
HERALD
OF HELL (by Damnans)
|
Ally
|
5 pool
|
Ally with 3 life, 2 hand damage, 1
bleed.
The Herald of Hell may use cards requiring basic
Daimoinon and Presence. During your untap phase, if
it has less than its starting life, add 1 from the
blood bank.
As above, but with 4 life and +1 bleed.
|
|
FEAR
OF THE VOID BELOW (by Damnans)
|
Combat
|
1 blood
|
Only usable before range is chosen. Opposing
minion pays an additional blood when playing combat
cards during this combat.
Strike: Combat ends.
|
|
FLAMES
FROM THE NETHERWORLD (by Damnans)
|
Combat
|
X blood
|
Strike: This vampire may burn X blood to cause
XR aggravated damage.
Strike: As above, but with an optional
maneuver.
|
|
CURSE (by
Damnans)
|
Combat
|
1 blood
|
Strike: Ranged. Put this card on the opposing
minion. The opposing minion gets -1 hand damage.
This card may be burned as an action.
Strike: As above, but choose a Discipline
possessed by the opposing minion instead. That
minion cannot use cards requiring that
Discipline.
|
|
PSYCHOMACHIA
(by Damnans)
|
Combat
|
1 blood
|
Only usable before range is chosen. Opposing
minion gets +1 hand damage, and may only use
maneuvers to cancel maneuvers, and presses to
continue combat.
As above, but the opposing minion takes 1 damage
not preventable at the end of each round of
combat.
|
|
|
|
DARK
THAUMATURGY
|
|
|
CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
|
FIRES OF INFERNO (by Damnans)
|
Combat
|
1 blood
|
Strike: 3R aggravated. Not usable during the
first round of combat.
Strike: 4R aggravated. Not usable during the
first round of combat.
|
|
|
|
DEMENTATION
|
|
|
CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
|
MASS COMA
(by Damnans)
|
Action
|
4 blood
|
(D) Tap all the minions controlled by your
prey.
(D) Send X/2 vampires controlled by your prey
into torpor, where X is the amount of blood
additionally burned by this acting vampire (rounded
down).
|
|
|
|
DOMINATE
|
|
|
CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
|
SUPERNATURAL WILL (by Damnans)
|
Action Modifier
|
1 blood
|
Only usable during a political action, when
votes are cast. Cancel the votes of a younger
vampire.
As above, and gain 2 votes.
|
|
|
|
FORTITUDE
|
|
|
CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
|
BESTOW VIGOR (by Damnans)
|
Action
|
2 blood
|
+1 stealth
Only usable by a vampire with superior Fortitude.
Put this card on another vampire you control, who
does not possess superior Fortitude. That vampire
gets superior Fortitude.
|
|
|
|
MORTIS
|
|
|
CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
|
DEATH
MASK (by Damnans)
|
Action
|
1 blood
|
(D) Put this card on any minion. That minion
gets -1 hand damage. This card may be burned by any
minion as a (D) action.
(D) As above, but -2 hand damage.
|
|
AWAKENING
(by Damnans)
|
Action Modifier / Combat / Reaction
|
None
|
Only usable when this vampire is rescuing
another vampire from torpor. That vampire gains 1
blood.
Only usable if this vampire is going into
torpor. This vampire burns 2 blood and does not go
into torpor.
|
|
BLACK
DEATH (by Damnans)
|
Combat
|
2 blood
|
Strike: Burn the opposing ally.
Strike: Send the opposing vampire into
torpor.
|
|
PLAGUE
WIND (by Damnans)
|
Combat
|
2 blood
|
Only usable at the beginning of combat. Burn any
opposing retainers.
As above, but at the beginning of each round of
combat, the opposing minion takes 1 damage
|
|
WHISPER
OF DEATH (by Damnans)
|
Combat
|
None
|
Strike: Combat ends, and this vampire goes into
torpor.
Strike: As above, but this vampire goes into
torpor untapped.
|
|
WITHER (by
Damnans)
|
Combat
|
1 blood
|
Strike: Burn the opposing ally.
Strike: The opposing vampire gets -1 hand damage
permanently.
|
|
|
|
MYTHERCERIA
|
|
|
CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
|
ABSORB THE MIND (by Damnans)
|
Action
|
1 blood
|
+1 stealth (D) Choose a vampire controlled by
your predator or prey. That vampire looses 1 of
his/her special abilities permanently, which is
gained by the acting vampire for the remainder of
the game.
(D) As above, but the chosen vampire looses all
of his/her special abilities, which are gained by
the acting vampire.
|
|
CHANJELIN WARD (by Damnans)
|
Action
|
2 blood
|
+1 stealth
Put this card on the acting vampire. When a minion
enters combat with this vampire via (D) action,
this vampire gets 1 optional maneuver and press for
the first round of that combat.
As above, but this vampire may end combat as a
strike during the first round of combat.
|
|
STEAL THE MIND (by Damnans)
|
Action
|
2 blood
|
(D) Put this card on any minion controlled by
your predator. That minion can neither take actions
nor block them. This card is burnt after 2 turn
have passed.
(D) As above, but this card is burnt after 3
turns have passed.
|
|
THE GRANDEST TRICK (by Damnans)
|
Action Modifier
|
1 blood
|
Only usable during an action not requiring
disciplines. Vampires cannot attempt to block this
action. This acting vampire may not play further
cards requiring disciplines during this action.
As above, and the acting vampire gains 1 blood
after the action is succesfful.
|
|
RIDDLE PHANTASTIQUE (by Damnans)
|
Combat
|
1 blood
|
Strike: Combat ends.
Strike: As above, and if this acting vampire was
blocked, he/she may continue his/her action at +1
stealth.
|
|
FOLDEROL (by Damnans)
|
Reaction
|
None
|
+1 intercept, only usable for a non-bleeding
action.
+1 intercept.
|
|
AURA ABSORPTION (by Damnans)
|
Reaction
|
1 blood
|
+1 intercept, with an optional maneuver if
combat occurs.
As above, but +2 intercept.
|
|
|
|
NECROMANCY
|
|
|
CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
|
HAUNTED
HOUSE (by Cyril)
|
Action
|
1 blood
|
(D) Destroy a location in play.
As Above, but with +1 stealth.
|
|
WAY
TO STYGIA (by Cyril)
|
Action
|
2 blood
|
(This card also requires
Giovanni to play)
+1 stealth action
Put this card on the acting minion. For the
remainder of the game, cards requiring Necromancy
cost this minion one less blood (never less than
0).
As above, and this minion gets an additional +1
stealth on any action requiring Necromancy he or
she performs.
|
|
WHEN
THE DEAD WALK (by Cyril)
|
Action
|
None
|
(D) Bleed at +2 and -1 stealth. If blocked, and
combat occurs, this acting minion gets +1 strength
and one optional press during that combat.
As above, but bleed at +3
|
|
|
|
|
|
|
|
|
NIHILISTICS
|
|
|
CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
|
|
|
|
|
|
|
|
OBEAH
|
|
|
CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
|
DÉJÀ
VOUS (by Damnans)
|
Action
|
None
|
+1 stealth
Put this card on the acting vampire. Now, this
vampire cannot be targeted by (D) actions. Any
minion may burn this card as a (D) action.
As above, but the acting vampire cannot be
affected by non-directed actions (e.g., political
actions) performed by minions controlled by another
Methuselah.
|
|
PANACEA
(by Damnans)
|
Action
|
None
|
+1 stealth
Choose a vampire. That vampire gains 2 blood from
the blood bank (ignore the excess of blood). THis
action can be (D) or non-directed, depending on the
target chosen.
As above, but the selected vampire gains 3
blood.
|
|
VITAE
BLOCK (by Damnans)
|
Action
|
1 blood
|
+1 stealth
(D) Put this card on any vampire. Remove 2 blood
from that vampire and put them on this card. That
vampire cannot use that blood until he/she takes X
+1 stealth actions to burn this card, where X is
the amount of blood removed. The sum of the blood
on that vampire and that on this card cannot exceed
that vampire's capacity.
As above, but remove 3 blood.
|
|
NEUTRAL
GUARD (by Damnans)
|
Combat
|
2 blood
|
Only usable before range is chosen. For the
remainder of combat, the total damage inflicted to
this vampire by the opposing minion and his/her
retainers is halved (rounded down)
Only usable before range is chosen. Neither this
vampire nor the opposing minion and retainers may
strike or causa any damage for the remainder of
combat.
|
|
SWORD
OF THE RIGHTEOUS (by Damnans)
|
Combat
|
1 blood
|
For the reminder of this combat, this vampire's
melee weapon strikes are aggravated. Not usable
during the firs round of combat.
As above, but add +1 to the base damage of the
melee weapon in use.
|
|
VENGEANCE
OF SAMIEL (by Damnans)
|
Combat
|
1 blood
|
Strike: Use your hand or melee weapon at +1
damage. This strike cannot be dodged.
Strike: As above, but +2 damage.
|
|
WAR
BARRIER (by Damnans)
|
Combat
|
3 blood
|
Only usable at close range, before strikes are
chosen. The opposing minion and his/her retainers
receive 2 damage.
As above, but 3 damage.
|
|
REPULSION
(by Damnans)
|
Action Modifier
|
1 blood
|
+1 stealth
+2 stealth
|
|
|
|
OBFUSCATE
|
|
|
CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
|
SURPRISE ATTACK (by Damnans)
|
Combat
|
2 blood
|
Only usable at the beginnig of combat. This
vampire gains First Strike for his or her first
strikes in this combat.
As above, but with an optional press.
|
|
|
|
OBTENEBRATION
|
|
|
CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
|
DARK
HUNTER (by Damnans)
|
Ally
|
3 pool
|
Ally with 5 life, +1 hand dammage, 1
bleed.
As a +1 stealth (D) action, The Dark Hunter may
enter combat with any minion. He may also use cards
requiring basic Obtenebration. Any cost in blood is
paid with his life. If any card would give him
blood, give him life instead.
|
|
SEND TO THE ABYSS (by Damnans)
|
Combat
|
4 blood
|
Strike: Send the opposing vampire into torpor or
burn the opposing ally.
Strike: Put the opposing vampire on the
uncontrolled region with all blood counters and
cards previously set on him/her.
|
|
|
|
POTENCE
|
|
|
CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
|
YOU ARE NOT WELCOME (by Damnans)
|
Reaction
|
1 blood
|
Only usable after succesfully blocking. Combat
ends, and the acting minion takes 1 damage. Tap
this reacting minion as well as the acting.
As above, but the acting minion takes 2
damage.
|
|
|
|
PRESENCE
|
|
|
CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
|
SUMMON (by
Damnans)
|
Action
|
2 blood
|
+1 stealth
Move a vampire of your choice from your crypt to
your inactive region
As above, and put up to 2 blood from the blood
bank on that uncontrolled vampire.
|
|
INVOKE TERROR FRENZY (by Damnans)
|
Combat
|
2 blood
|
Only usable before range is chosen. The opposing
minion can only use maneuvers to set combat at long
range and presses to end combat.
Only usable before range is chosen. For the
remainder of combat the opposing minion burns 1
additional blood to play combat cards.
|
|
TERRIFYING
GAZE (by Damnans)
|
Combat
|
1 blood
|
Only usable when combat is entered. The opposing
minion gets -1 hand damage for the remainder of
combat.
As above, but -2 hand damage.
|
|
|
|
PROTEAN
|
|
|
CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
|
DUAL FORM (by Damnans)
|
Action
|
3 blood
|
+1 stealth
Put this card in play. It is a clone of this acting
vampire (title is not shared). Split in two her
capacity and blood counters. This vampire may burn
this card as a +1 stealth action and add its
capacity to hers, and all cards and blood counters
set on it (do not break the rules). If the acting
vampire is contested, this card is contested.
|
|
FORM OF THE PHANTOM (by Damnans)
|
Combat
|
1 blood
|
Only usable as combat is entered. For the
remainder of combat, this vampire is immune to
damage caused by retainers, hand, guns, and melee
weapons, as well as unable to cause damage that
way.
As above, but this vampire may end combat as a
strike and continue his or her action at +1
stealth.
|
|
|
|
QUIETUS
|
|
|
CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
|
QUICKEN THE MORTAL'S BLOOD (by Damnans)
|
Action Modifier
|
None
|
Unly usable when this vampire succesfully hunts.
This acting vampire gets 1 additional blood (ignore
the excess of blood).
As above, but this vampire gets 2 additional
blood.
|
|
|
|
SERPENTIS
|
|
|
CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
|
OBSESSION
(by Gonzalo
Cámara)
|
Action
|
2 blood
|
(D) Put this card on a vampire. The vampire with
this card must burn 1 blood to untap. This vampire
may burn this card by taking two actions at +1
stealth.
(D) As above, but the actions are at 0
stealth.
|
|
SET'S CURSE (by Damnans)
|
Combat
|
3 blood
|
Strike: The opposing minion looses his text.
This card may be burned by any vampire as a (D)
action.
Strike: As above, but the opposing minion also
looses his title and disciplines.
|
|
|
|
SPIRITUS
|
|
|
CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
|
NEW
ANNE
LI, SILVER FANGS
(by
Dimple)
|
Ally
|
4 pool
|
Werewolf ally with 4 life, 2 strength
aggravated damage, 0 bleed. Anne Li may enter
combat with any minion controlled by another
Methuselah as a (D) action. Ann Li gets one
optional maneuver each combat. She may prevent 1
damage each combat. If Anne Li successfully
inflicts more than 1 damage to a werewolf ally in
combat, burn that werewolf. If Anne Li has less
than 4 life during your untap phase, she gains 1
life.
|
|
|
|
TEMPORIS
|
|
|
CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
|
SUMMON
HISTORY (by Damnans)
|
Action
|
3 blood
|
+1 stealth
Put this card on the acting vampire. This vampire
gets +1 intercept when attempting to block. A
vampire may only have one Summon History.
As above, but increase your hand by 1 as long as
this vampire is ready.
|
|
TURN TO
DUST (by Damnans)
|
Action
|
None
|
(D) Burn a piece of equipment, ally or retainer
ke that cannot be dodged.
2 additional strikes that cannot be
dodged.
|
|
REWIND
TIME (by Damnans)
|
Combat
|
None
|
Strike: Combat ends.
Strike: As above, but both this vampire and the
opposing minion are left as if combat had never
taken place. Any cards played during combat are
burned.
|
|
STEPPING OUT OF TIME (by Damnans)
|
Combat
|
1 blood
|
Maneuver or press
Only usable at the beginning of a round of
combat. This vampire may set range for that round
of combat. Skip the maneuvering stage.
|
|
TEMPUS FUGIT (by Damnans)
|
Combat
|
None
|
Strike: Burn an opposing ally or equipment.
Strike: The opposing vampire gets -1 hand damage
for the rest of the game.
|
|
TIME MASTERY (by Damnans)
|
Combat
|
None
|
Maneuver, with an optional press.
2 maneuvers, with 2 optional presses.
|
|
TIME
PRISON (by Damnans)
|
Combat
|
3 blood
|
Only usable as combat is entered. The opposing
minion may not strike for the first round of
combat. In addition, this vampire gets 1 additional
strike per round of combat which does not count
against other possible additional strikes
As above, but with an optional press.
|
|
ZOMBIE'S CURSE (by Damnans)
|
Combat
|
None
|
Only usable as combat is entered. The damage
inflicted by the opposing minion's hand or melee
weapon is halved for the duration of combat (round
down).
As above, but with an optional maneuver during
each round of combat.
|
|
STOP TIME
(by Damnans)
|
Action Modifier
|
1 blood
|
+1 stealth, and untap this acting vampire if the
action is succesfull.
As above, but +2 stealth.
|
|
TIME CONTROL (by Damnans)
|
Action Modifier / Reaction
|
2 blood
|
Only usable after this vampire is blocked. All
damage dealt to both minions in combat and their
retainers will be aggravated.
Only usable by a vampire attempting to block.
Cancel the effects of a single "Day Operation",
"Daring the Dawn", "Dawn Operation", or "Kiss of
Ra" played by the acting minion.
|
|
IDEM PER
IDEM (by Damnans)
|
Reaction
|
None
|
Only playable when a minion successfully
performs an action which does not oust you from the
game, and does not burn or send into torpor this
reacting vampire. That minion does not untap during
his or her controller's next untap phase.
As above, but the acting minion burns 1
blood.
|
|
TIME REVELATIONS (by Damnans)
|
Reaction
|
1 blood
|
+2 intercept against any minion (controlled by
any Mathuselah) attempting an action not resulting
in your ousting from the game or in burning this
reacting vampire.
As above, but this reacting vampire may cancel
an action modifier played by the acting
minion.
|
|
TIME
WISDOM (by Damnans)
|
Reaction
|
None
|
Reduce by 2 a bleed declared against you if that
bleed would not oust you from the game.
As above, but cancel a bleed modifying card
played by the acting minion.
|
|
|
|
THAUMATURGY
|
|
|
CARD NAME
|
CARD TYPE
|
CARD COST
|
CARD TEXT
|
|
DOMAIN (by Damnans)
|
Action
|
2 blood
|
+1 stealth
Put this card on the acting vampire. When another
vampire enters combat with this one via (D) action,
this vampire is unaffected by cards requiring
Animalism, Auspex, Dominate and Presence during
that combat. This card may be burnt by any minion
as a (D) action.
|
|
IRON MIND
(by Damnans)
|
Action
|
1 blood
|
Put this card on the acting vampire. This
vampire is no longer affected by combat cards
requiring Auspex.
As above, but this action is at +1
stealth.
|
|
MINOR DRAGON (by Damnans)
|
Ally
|
7 pool
|
Ally with 10 life, +3 hand damage, 0
bleed.
This ally may play cards requiring any discipline
at the basic level of that discipline. Any cost in
blood is paid with his life. If any card would give
him blood, give him life instead. The Minor Dragon
prevents 2 damage each round of combat.
|
|
CHILL OF THE WIND SABER (by Damnans)
|
Combat
|
5 blood
|
Strike: 4R damage. Not usable during the first
round of combat.
Strike: Ranged. Burn the opposing minion. Not
usable during the first round of combat.
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VAMPIRIC SWORD (by Damnans)
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Equipment / Retainer
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5 blood
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Melee Weapon and Retainer with 5 life and 0
hand damage.
The vampire with this sword gets +1 aggravated
damage each strike. During combat, this sword may
use cards requiring basic thaumaturgy in addition
to his wielder's strikes. Any cost in blood is paid
with its life. If any card would give it blood,
give it life instead.
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VICISSITUDE
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CARD NAME
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CARD TYPE
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CARD COST
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CARD TEXT
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COCOON (by Damnans)
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Combat
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None
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Strike: Combat ends, and this vampire goes into
torpor.
Strike: As above, but untap this
vampire.
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REAL
WINGS (by Andrea
"Hard Dragon")
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Combat
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2 blood
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Strike: Dodge.
Strike: Combat ends, and if this vampire was
blocked while performing an action, the action
continues as if unblocked.
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SPINAL
SPIKLES (by Andrea
"Hard Dragon")
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Combat
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1 blood
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Only usable before range is chosen. A minion
can only play one Spinal Spikles per
combat.
This vampire may prevent up to 2 damage each round
of this combat.
As above, and this vampire can strike for
strength +1 damage.
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