Cards Requiring Disciplines

Animalism | Auspex | Auspex & Valeren | Celerity | Chimerstry | Daimoinon | Dark Thaumaturgy | Dementation | Dominate | Fortitude | Mortis | Mytherceria | Necromancy | Nihilistics |Obeah | Obfuscate | Obtenebration | Potence | Presence | Protean | Quietus |Serpentis | Spiritus | Temporis | Thaumaturgy | Vicissitude

ANIMALISM

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

ARMY OF BEASTS (by Damnans)

Action

3 blood

(D) Destroy all locations controlled by your prey.
(D) Enter combat with any minion. At the beginning of each round of combat the opposing minion takes 2 damage not preventable. This damage is not a strike.

TIGER COMPANION (by Damnans)

Retainer

3 blood

Retainer with 3 life
Once per round of combat this retainer inflicts 2 damage to the opposing minion during strike resolution.
As above, but 4 life.

AUSPEX

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

PSYCHIC ASSAULT (by Damnans)

Combat

3 blood

Strike: 3R damage (Damage not preventable)
Strike: Ranged. Send the opposing vampire into torpor or burn an opposing ally or retainer.

CLAIRVOYANCE (by Damnans)

Reaction

1 blood

+2 intercept for a non-bleeding action.
As above, but +3 intercept

AUSPEX & VALEREN


CARD NAME

CARD TYPE

CARD COST

CARD TEXT

NEW EYE OF THE UNFORGIVING HEAVEN (by Sion Parera)

Combat

None

[aus][val] Strike: 1R aggravated damage. Followers of Seth and Infernal vampires take 2R aggravated damage.
[AUS][VAL] Strike: 2R aggravated damage. Followers of Seth and Infernal vampires take 3R aggravated damage.

CELERITY

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

SANGUINARY WIND (by Damnans)

Combat

2 blood

Only usable as combat is entered. For the remainder of combat this vampire's strikes cannot be dodged.
As above, but with an additional strike.

CHIMERSTRY

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

MIRROR'S VISAGE (by Damnans)

Action Modifier

1 blood

+1 stealth +2 stealth

DAIMOINON

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

GREAT CURSE (by Damnans)

Action

3 blood

+1 stealth
Put this card in play. All Methuselahs burn 1 pool during their untap phases. Any vampire may burn this card as a (D) action
As above, but you do not burn any pool.

BARLIAGUS (by Damnans)

Ally

4 pool

Unique Ally with 4 life, 2 hand damage. 2 bleed
Any minion in combat with Barliagus takes 3R environmental damage once per round of combat during strike resolution.

HERALD OF HELL (by Damnans)

Ally

5 pool

Ally with 3 life, 2 hand damage, 1 bleed.
The Herald of Hell may use cards requiring basic Daimoinon and Presence. During your untap phase, if it has less than its starting life, add 1 from the blood bank.
As above, but with 4 life and +1 bleed.

FEAR OF THE VOID BELOW (by Damnans)

Combat

1 blood

Only usable before range is chosen. Opposing minion pays an additional blood when playing combat cards during this combat.
Strike: Combat ends.

FLAMES FROM THE NETHERWORLD (by Damnans)

Combat

X blood

Strike: This vampire may burn X blood to cause XR aggravated damage.
Strike: As above, but with an optional maneuver.

CURSE (by Damnans)

Combat

1 blood

Strike: Ranged. Put this card on the opposing minion. The opposing minion gets -1 hand damage. This card may be burned as an action.
Strike: As above, but choose a Discipline possessed by the opposing minion instead. That minion cannot use cards requiring that Discipline.

PSYCHOMACHIA (by Damnans)

Combat

1 blood

Only usable before range is chosen. Opposing minion gets +1 hand damage, and may only use maneuvers to cancel maneuvers, and presses to continue combat.
As above, but the opposing minion takes 1 damage not preventable at the end of each round of combat.

DARK THAUMATURGY

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

FIRES OF INFERNO (by Damnans)

Combat

1 blood

Strike: 3R aggravated. Not usable during the first round of combat.
Strike: 4R aggravated. Not usable during the first round of combat.

DEMENTATION

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

MASS COMA (by Damnans)

Action

4 blood

(D) Tap all the minions controlled by your prey.
(D) Send X/2 vampires controlled by your prey into torpor, where X is the amount of blood additionally burned by this acting vampire (rounded down).

DOMINATE

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

SUPERNATURAL WILL (by Damnans)

Action Modifier

1 blood

Only usable during a political action, when votes are cast. Cancel the votes of a younger vampire.
As above, and gain 2 votes.

FORTITUDE

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

BESTOW VIGOR (by Damnans)

Action

2 blood

+1 stealth
Only usable by a vampire with superior Fortitude. Put this card on another vampire you control, who does not possess superior Fortitude. That vampire gets superior Fortitude.

MORTIS

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

DEATH MASK (by Damnans)

Action

1 blood

(D) Put this card on any minion. That minion gets -1 hand damage. This card may be burned by any minion as a (D) action.
(D) As above, but -2 hand damage.

AWAKENING (by Damnans)

Action Modifier / Combat / Reaction

None

Only usable when this vampire is rescuing another vampire from torpor. That vampire gains 1 blood.
Only usable if this vampire is going into torpor. This vampire burns 2 blood and does not go into torpor.

BLACK DEATH (by Damnans)

Combat

2 blood

Strike: Burn the opposing ally.
Strike: Send the opposing vampire into torpor.

PLAGUE WIND (by Damnans)

Combat

2 blood

Only usable at the beginning of combat. Burn any opposing retainers.
As above, but at the beginning of each round of combat, the opposing minion takes 1 damage

WHISPER OF DEATH (by Damnans)

Combat

None

Strike: Combat ends, and this vampire goes into torpor.
Strike: As above, but this vampire goes into torpor untapped.

WITHER (by Damnans)

Combat

1 blood

Strike: Burn the opposing ally.
Strike: The opposing vampire gets -1 hand damage permanently.

MYTHERCERIA

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

ABSORB THE MIND (by Damnans)

Action

1 blood

+1 stealth (D) Choose a vampire controlled by your predator or prey. That vampire looses 1 of his/her special abilities permanently, which is gained by the acting vampire for the remainder of the game.
(D) As above, but the chosen vampire looses all of his/her special abilities, which are gained by the acting vampire.

CHANJELIN WARD (by Damnans)

Action

2 blood

+1 stealth
Put this card on the acting vampire. When a minion enters combat with this vampire via (D) action, this vampire gets 1 optional maneuver and press for the first round of that combat.
As above, but this vampire may end combat as a strike during the first round of combat.

STEAL THE MIND (by Damnans)

Action

2 blood

(D) Put this card on any minion controlled by your predator. That minion can neither take actions nor block them. This card is burnt after 2 turn have passed.
(D) As above, but this card is burnt after 3 turns have passed.

THE GRANDEST TRICK (by Damnans)

Action Modifier

1 blood

Only usable during an action not requiring disciplines. Vampires cannot attempt to block this action. This acting vampire may not play further cards requiring disciplines during this action.
As above, and the acting vampire gains 1 blood after the action is succesfful.

RIDDLE PHANTASTIQUE (by Damnans)

Combat

1 blood

Strike: Combat ends.
Strike: As above, and if this acting vampire was blocked, he/she may continue his/her action at +1 stealth.

FOLDEROL (by Damnans)

Reaction

None

+1 intercept, only usable for a non-bleeding action.
+1 intercept.

AURA ABSORPTION (by Damnans)

Reaction

1 blood

+1 intercept, with an optional maneuver if combat occurs.
As above, but +2 intercept.

NECROMANCY

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

HAUNTED HOUSE (by Cyril)

Action

1 blood

(D) Destroy a location in play.
As Above, but with +1 stealth.

WAY TO STYGIA (by Cyril)

Action
2 blood

(This card also requires Giovanni to play)
+1 stealth action

Put this card on the acting minion. For the remainder of the game, cards requiring Necromancy cost this minion one less blood (never less than 0).
As above, and this minion gets an additional +1 stealth on any action requiring Necromancy he or she performs.

WHEN THE DEAD WALK (by Cyril)

Action
None

(D) Bleed at +2 and -1 stealth. If blocked, and combat occurs, this acting minion gets +1 strength and one optional press during that combat.
As above, but bleed at +3

NIHILISTICS

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

OBEAH

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

DÉJÀ VOUS (by Damnans)

Action

None

+1 stealth
Put this card on the acting vampire. Now, this vampire cannot be targeted by (D) actions. Any minion may burn this card as a (D) action.
As above, but the acting vampire cannot be affected by non-directed actions (e.g., political actions) performed by minions controlled by another Methuselah.

PANACEA (by Damnans)

Action

None

+1 stealth
Choose a vampire. That vampire gains 2 blood from the blood bank (ignore the excess of blood). THis action can be (D) or non-directed, depending on the target chosen.
As above, but the selected vampire gains 3 blood.

VITAE BLOCK (by Damnans)

Action

1 blood

+1 stealth
(D) Put this card on any vampire. Remove 2 blood from that vampire and put them on this card. That vampire cannot use that blood until he/she takes X +1 stealth actions to burn this card, where X is the amount of blood removed. The sum of the blood on that vampire and that on this card cannot exceed that vampire's capacity.
As above, but remove 3 blood.

NEUTRAL GUARD (by Damnans)

Combat

2 blood

Only usable before range is chosen. For the remainder of combat, the total damage inflicted to this vampire by the opposing minion and his/her retainers is halved (rounded down)
Only usable before range is chosen. Neither this vampire nor the opposing minion and retainers may strike or causa any damage for the remainder of combat.

SWORD OF THE RIGHTEOUS (by Damnans)

Combat

1 blood

For the reminder of this combat, this vampire's melee weapon strikes are aggravated. Not usable during the firs round of combat.
As above, but add +1 to the base damage of the melee weapon in use.

VENGEANCE OF SAMIEL (by Damnans)

Combat

1 blood

Strike: Use your hand or melee weapon at +1 damage. This strike cannot be dodged.
Strike: As above, but +2 damage.

WAR BARRIER (by Damnans)

Combat

3 blood

Only usable at close range, before strikes are chosen. The opposing minion and his/her retainers receive 2 damage.
As above, but 3 damage.

REPULSION (by Damnans)

Action Modifier

1 blood

+1 stealth
+2 stealth

OBFUSCATE

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

SURPRISE ATTACK (by Damnans)

Combat

2 blood

Only usable at the beginnig of combat. This vampire gains First Strike for his or her first strikes in this combat.
As above, but with an optional press.

OBTENEBRATION

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

DARK HUNTER (by Damnans)

Ally

3 pool

Ally with 5 life, +1 hand dammage, 1 bleed.
As a +1 stealth (D) action, The Dark Hunter may enter combat with any minion. He may also use cards requiring basic Obtenebration. Any cost in blood is paid with his life. If any card would give him blood, give him life instead.

SEND TO THE ABYSS (by Damnans)

Combat

4 blood

Strike: Send the opposing vampire into torpor or burn the opposing ally.
Strike: Put the opposing vampire on the uncontrolled region with all blood counters and cards previously set on him/her.

POTENCE

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

YOU ARE NOT WELCOME (by Damnans)

Reaction

1 blood

Only usable after succesfully blocking. Combat ends, and the acting minion takes 1 damage. Tap this reacting minion as well as the acting.
As above, but the acting minion takes 2 damage.

PRESENCE

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

SUMMON (by Damnans)

Action

2 blood

+1 stealth
Move a vampire of your choice from your crypt to your inactive region
As above, and put up to 2 blood from the blood bank on that uncontrolled vampire.

INVOKE TERROR FRENZY (by Damnans)

Combat

2 blood

Only usable before range is chosen. The opposing minion can only use maneuvers to set combat at long range and presses to end combat.
Only usable before range is chosen. For the remainder of combat the opposing minion burns 1 additional blood to play combat cards.

TERRIFYING GAZE (by Damnans)

Combat

1 blood

Only usable when combat is entered. The opposing minion gets -1 hand damage for the remainder of combat.
As above, but -2 hand damage.

PROTEAN

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

DUAL FORM (by Damnans)

Action

3 blood

+1 stealth
Put this card in play. It is a clone of this acting vampire (title is not shared). Split in two her capacity and blood counters. This vampire may burn this card as a +1 stealth action and add its capacity to hers, and all cards and blood counters set on it (do not break the rules). If the acting vampire is contested, this card is contested.

FORM OF THE PHANTOM (by Damnans)

Combat

1 blood

Only usable as combat is entered. For the remainder of combat, this vampire is immune to damage caused by retainers, hand, guns, and melee weapons, as well as unable to cause damage that way.
As above, but this vampire may end combat as a strike and continue his or her action at +1 stealth.

QUIETUS

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

QUICKEN THE MORTAL'S BLOOD (by Damnans)

Action Modifier

None

Unly usable when this vampire succesfully hunts. This acting vampire gets 1 additional blood (ignore the excess of blood).
As above, but this vampire gets 2 additional blood.

SERPENTIS

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

OBSESSION (by Gonzalo Cámara)

Action

2 blood

(D) Put this card on a vampire. The vampire with this card must burn 1 blood to untap. This vampire may burn this card by taking two actions at +1 stealth.
(D) As above, but the actions are at 0 stealth.

SET'S CURSE (by Damnans)

Combat

3 blood

Strike: The opposing minion looses his text. This card may be burned by any vampire as a (D) action.
Strike: As above, but the opposing minion also looses his title and disciplines.

SPIRITUS

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

NEW ANNE LI, SILVER FANGS (by Dimple)

Ally
4 pool

Werewolf ally with 4 life, 2 strength aggravated damage, 0 bleed. Anne Li may enter combat with any minion controlled by another Methuselah as a (D) action. Ann Li gets one optional maneuver each combat. She may prevent 1 damage each combat. If Anne Li successfully inflicts more than 1 damage to a werewolf ally in combat, burn that werewolf. If Anne Li has less than 4 life during your untap phase, she gains 1 life.

TEMPORIS

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

SUMMON HISTORY (by Damnans)

Action

3 blood

+1 stealth
Put this card on the acting vampire. This vampire gets +1 intercept when attempting to block. A vampire may only have one Summon History.
As above, but increase your hand by 1 as long as this vampire is ready.

TURN TO DUST (by Damnans)

Action

None

(D) Burn a piece of equipment, ally or retainer ke that cannot be dodged.
2 additional strikes that cannot be dodged.

REWIND TIME (by Damnans)

Combat

None

Strike: Combat ends.
Strike: As above, but both this vampire and the opposing minion are left as if combat had never taken place. Any cards played during combat are burned.

STEPPING OUT OF TIME (by Damnans)

Combat

1 blood

Maneuver or press
Only usable at the beginning of a round of combat. This vampire may set range for that round of combat. Skip the maneuvering stage.

TEMPUS FUGIT (by Damnans)

Combat

None

Strike: Burn an opposing ally or equipment.
Strike: The opposing vampire gets -1 hand damage for the rest of the game.

TIME MASTERY (by Damnans)

Combat

None

Maneuver, with an optional press.
2 maneuvers, with 2 optional presses.

TIME PRISON (by Damnans)

Combat

3 blood

Only usable as combat is entered. The opposing minion may not strike for the first round of combat. In addition, this vampire gets 1 additional strike per round of combat which does not count against other possible additional strikes
As above, but with an optional press.

ZOMBIE'S CURSE (by Damnans)

Combat

None

Only usable as combat is entered. The damage inflicted by the opposing minion's hand or melee weapon is halved for the duration of combat (round down).
As above, but with an optional maneuver during each round of combat.

STOP TIME (by Damnans)

Action Modifier

1 blood

+1 stealth, and untap this acting vampire if the action is succesfull.
As above, but +2 stealth.

TIME CONTROL (by Damnans)

Action Modifier / Reaction

2 blood

Only usable after this vampire is blocked. All damage dealt to both minions in combat and their retainers will be aggravated.
Only usable by a vampire attempting to block. Cancel the effects of a single "Day Operation", "Daring the Dawn", "Dawn Operation", or "Kiss of Ra" played by the acting minion.

IDEM PER IDEM (by Damnans)

Reaction

None

Only playable when a minion successfully performs an action which does not oust you from the game, and does not burn or send into torpor this reacting vampire. That minion does not untap during his or her controller's next untap phase.
As above, but the acting minion burns 1 blood.

TIME REVELATIONS (by Damnans)

Reaction

1 blood

+2 intercept against any minion (controlled by any Mathuselah) attempting an action not resulting in your ousting from the game or in burning this reacting vampire.
As above, but this reacting vampire may cancel an action modifier played by the acting minion.

TIME WISDOM (by Damnans)

Reaction

None

Reduce by 2 a bleed declared against you if that bleed would not oust you from the game.
As above, but cancel a bleed modifying card played by the acting minion.

THAUMATURGY

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

DOMAIN (by Damnans)

Action

2 blood

+1 stealth
Put this card on the acting vampire. When another vampire enters combat with this one via (D) action, this vampire is unaffected by cards requiring Animalism, Auspex, Dominate and Presence during that combat. This card may be burnt by any minion as a (D) action.

IRON MIND (by Damnans)

Action

1 blood

Put this card on the acting vampire. This vampire is no longer affected by combat cards requiring Auspex.
As above, but this action is at +1 stealth.

MINOR DRAGON (by Damnans)

Ally

7 pool

Ally with 10 life, +3 hand damage, 0 bleed.
This ally may play cards requiring any discipline at the basic level of that discipline. Any cost in blood is paid with his life. If any card would give him blood, give him life instead. The Minor Dragon prevents 2 damage each round of combat.

CHILL OF THE WIND SABER (by Damnans)

Combat

5 blood

Strike: 4R damage. Not usable during the first round of combat.
Strike: Ranged. Burn the opposing minion. Not usable during the first round of combat.

VAMPIRIC SWORD (by Damnans)

Equipment / Retainer

5 blood

Melee Weapon and Retainer with 5 life and 0 hand damage.
The vampire with this sword gets +1 aggravated damage each strike. During combat, this sword may use cards requiring basic thaumaturgy in addition to his wielder's strikes. Any cost in blood is paid with its life. If any card would give it blood, give it life instead.

VICISSITUDE

CARD NAME

CARD TYPE

CARD COST

CARD TEXT

COCOON (by Damnans)

Combat

None

Strike: Combat ends, and this vampire goes into torpor.
Strike: As above, but untap this vampire.

REAL WINGS (by Andrea "Hard Dragon")

Combat
2 blood

Strike: Dodge.
Strike: Combat ends, and if this vampire was blocked while performing an action, the action continues as if unblocked.

SPINAL SPIKLES (by Andrea "Hard Dragon")

Combat
1 blood

Only usable before range is chosen. A minion can only play one Spinal Spikles per combat.
This vampire may prevent up to 2 damage each round of this combat.
As above, and this vampire can strike for strength +1 damage.

 

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