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DEMONS
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Some of these millennia old
infernal creatures are even older than
Caine himself, and their powers go far
beyond those of vampires. So beware not to
be tempted by one of them, because you
will surely burn in Hell.
Playing
Demons
Demons are brought into play in the
same way than vampires are (i.e., by means
of transfers). But, once in play, they are
treated as allies. So, if a demon's life
is reduced to zero, that demon is burnt.
However, instead of going to the ash heap,
burnt demons go back to the crypt
(shuffling afterwards). As well as
allies', demons' life has no limit. Demons
cannot play cards requiring vampires.
Criteria
followed to create demons
Demons' capacity is determined by their
blood pool (according to the VtM RPG).
Thus, a demon with 40 pool will be treated
as a 5th generation vampire (usually
capacity 10).
Demons' dots in disciplines are
determined by their highest trait level
(i.e., a demon with a level 7 trait will
be considered a 6th generation vampire
(usually capacity 9), and therefore he or
she will be granted the adequate amount of
dots in disciplines a vampire of that
generation would possess (i.e., usually 8
dots).
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NAME
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LIFE
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DISCIPLINES
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TEXT
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BARLIAGUS,
THE CATABOLIGNE (by Damnans)
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7
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DAI1 FOR NEC POT
PRE
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Unique Ally with 2 strength, 1
bleed. Barliagus prevents 1 damage per
round of combat.
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BELTEROTH,
THE STORM-CHASER (by Damnans)
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7
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THA CEL aus for pot
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Unique Ally with 1 strength, 0
bleed. Belteroth gets 1 optional
maneuver per combat. +1 intercept.
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THE
BLACK MONK (by Damnans)
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6
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ANI DTH2 DEM
obf
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Unique Ally with 1 strength, 1
bleed. He may burn 1 life to get +1
bleed.
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GERGIMOTH,
A GNOME (by Damnans)
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8
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FOR POT
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Unique Ally with 4 strength, 0
bleed. Tap him to give an acting
minion you control +1 stealth.
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GRANTEL,
THE MANDRAGORA (by Damnans)
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5
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FOR NEC OBF THA
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Unique Ally with 1 strength, 1
bleed. Grantel may end combat as a
strike.
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GULFORA,
SUCCUBUS (by Damnans)
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7
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AUS DOM OBF PRE THA
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Unique Ally with 1 strength, 1
bleed. Male vampires cannot block
Gulfora. As a +1 stealth (D) action, she
may steal 1 blood from any vampire to get
1 life.
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THE
HUNTSMAN (by Damnans)
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7
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DTH DAI dem pre cel
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Unique Ally with 1 strength, 1
bleed. He may take a +1 stealth (D)
action to take control of a vampire with a
capacity below 4 until the end of your
turn.
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JENNY GREEN
TEETH (by Damnans)
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8
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FOR OBF POT
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Unique Ally with 1 strength, 0
bleed. As a (D) action, Jenny may burn
a vampire with a capacity of one.
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KAISER,
SERVANT OF SONNEILLON (by Damnans)
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8
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AUS DTH OBT dom obf pre
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Unique Ally with 1 strength, 2
bleed. Kaiser's strength is
aggravated. +1 intercept.
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LUCRICIA,
SUCCUBUS (by Damnans)
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9
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AUS DOM NEC PRE SER
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Unique Ally with 1 strength, 1
bleed. Lucricia's strength is
aggravated. As a +1 stealth (D) action,
she may steal 1 blood from any vampire to
gain 1 life.
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NUBARUS,
GRAND VIZIER OF THE INFERNAL REALMS
(by Damnans)
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10
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NEC DAI PRE SER AUS DOM
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Unique Ally with 2 strength, 2
bleed. If Nubarus is untapped at the
end of your discard phase, he gains 1 life
and all other Methuselahs burn 1 pool.
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1. DAI: Daimoinon / 2. DTH: Dark Thaumaturgy
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MUMMIES
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Osiris, the oldest and greatest of
the Egyptian gods, has long reigned in the
Lands of the Dead. A recent cataclysm in
the underworld has aroused Osiris from his
seeming slumber to take an active hand in
the living world once again. The agents of
this ancient power are themselves things
of legend. They are deathless beings who
defy the grasp of mortality. They are
mummies.
Playing
Mummies
Mummies are brought into play in the
same way than vampires are (i.e., by means
of transfers). But, once in play, they are
treated as allies. So, if a mummy's life
is reduced to zero, that mummy is burnt.
However, instead of going to the ash heap,
burnt mummies go back to the crypt
(shuffling afterwards). As well as
allies', mummies' life has no limit.
Mummies cannot play cards requiring
vampires.
Criteria
followed to create mummies
I have tried to adapt mummies' magical
skills into vampiric disciplines. Thus,
skills like Amulets , Alchemy and
Celestial have been transformed into
Thaumaturgy; Ren-Hekau has become
Animalism, Dominate or Vicissitude
(depending on the level achieved); old
Figurines magic skill has been transformed
into Animalism; while Necromancy remains
the same.
I have also had in mind the special
powers granted to mummies by increasing
their attributes beyond human levels by
means of Amulets or Alchemy. Thus, an
increased Strength has become "+1
strength" or Potence; an increased
Dexterity, Celerity; an increased Stamina,
more life points; an increased Appearance
or Charisma, Presence or "+1 bleed"; an
increased Manipulation, Dominate or "+1
bleed"; an increased Perception or Wits,
Auspex or "+1 intercept"; an increased
Intelligence, some special
ability.
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NAME
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LIFE
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DISCIPLINES
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TEXT
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AMEN
KHAL (by Damnans)
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4
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tha nec
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Unique Ally with 2 strength, 0
bleed. Amen gets +1 strength when in
combat with a Follower of Set.
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HETEPHRAS
(by Damnans)
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5
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THA nec ani
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Unique Ally with 1 strength, 1
bleed. Hetephras gets +1 stealth when
bleeding a Methuselah controlling a ready
Follower of Set.
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HORUS,
THE AVENGER (by Damnans)
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11
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THA NEC DOM AUS pre cel
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Unique Ally with 2 strength, 3
bleed. Untap Horus at the end of your
turn. Minions in combat with Horus pay 1
additional blood to play combat cards.
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KHONSERU
(BACCHUS, THE BEGGAR) (by Damnans)
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3
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tha nec
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Unique Ally with 1 strength, 0
bleed. Followers of Set burn 1
additional blood to play action cards
requiring Serpentis on Khonseru.
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KHUFU
(by Damnans)
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9
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THA nec obf
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Unique Ally with 1 strength, 1
bleed. As a +1 stealth (D) action,
Khufu may destroy all locations controlled
by another Methuselah.
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NEFERTARI
(by Damnans)
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6
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NEC tha pre
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Unique Ally with 1 strength, 2
bleed. Nefertari gets +1 stealth in
each of her actions. Minions in combat
with her get -1 strength.
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SAHURA
(by Damnans)
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5
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ANI tha nec
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Unique Ally with 1 strength, 0
bleed. Sahura may take a +1 stealth
action to look at the top two cards of
your library.
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TUTANKHAMEN
(by Damnans)
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3
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nec
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Unique Ally with 0 strength, 1
bleed. If Tutankhamen is burnt in
combat, the opposing minion will take 1
damage during each of his/her subsequent
untap phases.
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TUTHMOSIS
(by Damnans)
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8
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VIC THA nec cel
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Unique Ally with 2 strength, 1
bleed. Tuthmosis pays 1 less blood to
play combat cards.
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