Other Creatures

Here we present creatures other than vampires based on the World of Darkness as well.

Demons | Mummies

DEMONS

Some of these millennia old infernal creatures are even older than Caine himself, and their powers go far beyond those of vampires. So beware not to be tempted by one of them, because you will surely burn in Hell.

Playing Demons

Demons are brought into play in the same way than vampires are (i.e., by means of transfers). But, once in play, they are treated as allies. So, if a demon's life is reduced to zero, that demon is burnt. However, instead of going to the ash heap, burnt demons go back to the crypt (shuffling afterwards). As well as allies', demons' life has no limit. Demons cannot play cards requiring vampires.

Criteria followed to create demons

Demons' capacity is determined by their blood pool (according to the VtM RPG). Thus, a demon with 40 pool will be treated as a 5th generation vampire (usually capacity 10).

Demons' dots in disciplines are determined by their highest trait level (i.e., a demon with a level 7 trait will be considered a 6th generation vampire (usually capacity 9), and therefore he or she will be granted the adequate amount of dots in disciplines a vampire of that generation would possess (i.e., usually 8 dots).

NAME
LIFE
DISCIPLINES
TEXT

BARLIAGUS, THE CATABOLIGNE (by Damnans)

7
DAI1 FOR NEC POT PRE

Unique Ally with 2 strength, 1 bleed. Barliagus prevents 1 damage per round of combat.

BELTEROTH, THE STORM-CHASER (by Damnans)

7
THA CEL aus for pot

Unique Ally with 1 strength, 0 bleed. Belteroth gets 1 optional maneuver per combat. +1 intercept.

THE BLACK MONK (by Damnans)

6
ANI DTH2 DEM obf

Unique Ally with 1 strength, 1 bleed. He may burn 1 life to get +1 bleed.

GERGIMOTH, A GNOME (by Damnans)

8
FOR POT

Unique Ally with 4 strength, 0 bleed. Tap him to give an acting minion you control +1 stealth.

GRANTEL, THE MANDRAGORA (by Damnans)

5
FOR NEC OBF THA

Unique Ally with 1 strength, 1 bleed. Grantel may end combat as a strike.

GULFORA, SUCCUBUS (by Damnans)

7
AUS DOM OBF PRE THA

Unique Ally with 1 strength, 1 bleed. Male vampires cannot block Gulfora. As a +1 stealth (D) action, she may steal 1 blood from any vampire to get 1 life.

THE HUNTSMAN (by Damnans)

7
DTH DAI dem pre cel

Unique Ally with 1 strength, 1 bleed. He may take a +1 stealth (D) action to take control of a vampire with a capacity below 4 until the end of your turn.

JENNY GREEN TEETH (by Damnans)

8
FOR OBF POT

Unique Ally with 1 strength, 0 bleed. As a (D) action, Jenny may burn a vampire with a capacity of one.

KAISER, SERVANT OF SONNEILLON (by Damnans)

8
AUS DTH OBT dom obf pre

Unique Ally with 1 strength, 2 bleed. Kaiser's strength is aggravated. +1 intercept.

LUCRICIA, SUCCUBUS (by Damnans)

9
AUS DOM NEC PRE SER

Unique Ally with 1 strength, 1 bleed. Lucricia's strength is aggravated. As a +1 stealth (D) action, she may steal 1 blood from any vampire to gain 1 life.

NUBARUS, GRAND VIZIER OF THE INFERNAL REALMS (by Damnans)

10
NEC DAI PRE SER AUS DOM

Unique Ally with 2 strength, 2 bleed. If Nubarus is untapped at the end of your discard phase, he gains 1 life and all other Methuselahs burn 1 pool.

1. DAI: Daimoinon / 2. DTH: Dark Thaumaturgy

 

MUMMIES

Osiris, the oldest and greatest of the Egyptian gods, has long reigned in the Lands of the Dead. A recent cataclysm in the underworld has aroused Osiris from his seeming slumber to take an active hand in the living world once again. The agents of this ancient power are themselves things of legend. They are deathless beings who defy the grasp of mortality. They are mummies.

Playing Mummies

Mummies are brought into play in the same way than vampires are (i.e., by means of transfers). But, once in play, they are treated as allies. So, if a mummy's life is reduced to zero, that mummy is burnt. However, instead of going to the ash heap, burnt mummies go back to the crypt (shuffling afterwards). As well as allies', mummies' life has no limit. Mummies cannot play cards requiring vampires.

Criteria followed to create mummies

I have tried to adapt mummies' magical skills into vampiric disciplines. Thus, skills like Amulets , Alchemy and Celestial have been transformed into Thaumaturgy; Ren-Hekau has become Animalism, Dominate or Vicissitude (depending on the level achieved); old Figurines magic skill has been transformed into Animalism; while Necromancy remains the same.

I have also had in mind the special powers granted to mummies by increasing their attributes beyond human levels by means of Amulets or Alchemy. Thus, an increased Strength has become "+1 strength" or Potence; an increased Dexterity, Celerity; an increased Stamina, more life points; an increased Appearance or Charisma, Presence or "+1 bleed"; an increased Manipulation, Dominate or "+1 bleed"; an increased Perception or Wits, Auspex or "+1 intercept"; an increased Intelligence, some special ability.

NAME
LIFE
DISCIPLINES
TEXT

AMEN KHAL (by Damnans)

4
tha nec

Unique Ally with 2 strength, 0 bleed. Amen gets +1 strength when in combat with a Follower of Set.

HETEPHRAS (by Damnans)

5
THA nec ani

Unique Ally with 1 strength, 1 bleed. Hetephras gets +1 stealth when bleeding a Methuselah controlling a ready Follower of Set.

HORUS, THE AVENGER (by Damnans)

11
THA NEC DOM AUS pre cel

Unique Ally with 2 strength, 3 bleed. Untap Horus at the end of your turn. Minions in combat with Horus pay 1 additional blood to play combat cards.

KHONSERU (BACCHUS, THE BEGGAR) (by Damnans)

3
tha nec

Unique Ally with 1 strength, 0 bleed. Followers of Set burn 1 additional blood to play action cards requiring Serpentis on Khonseru.

KHUFU (by Damnans)

9
THA nec obf

Unique Ally with 1 strength, 1 bleed. As a +1 stealth (D) action, Khufu may destroy all locations controlled by another Methuselah.

NEFERTARI (by Damnans)

6
NEC tha pre

Unique Ally with 1 strength, 2 bleed. Nefertari gets +1 stealth in each of her actions. Minions in combat with her get -1 strength.

SAHURA (by Damnans)

5
ANI tha nec

Unique Ally with 1 strength, 0 bleed. Sahura may take a +1 stealth action to look at the top two cards of your library.

TUTANKHAMEN (by Damnans)

3
nec

Unique Ally with 0 strength, 1 bleed. If Tutankhamen is burnt in combat, the opposing minion will take 1 damage during each of his/her subsequent untap phases.

TUTHMOSIS (by Damnans)

8
VIC THA nec cel

Unique Ally with 2 strength, 1 bleed. Tuthmosis pays 1 less blood to play combat cards.

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