SALUBRI

NAME
CAPACITY
DISCIPLINES
TITLE
TEXT

ALISON GILL (by Gonzalo Cámara)

7
OBE AUS for dom chi
None

Independent. If Alison is ready during your untap phase, you may remove her from the game to put into play the top card from your crypt with blood from the blood bank equal to its capacity. Scarce.

AREDHEL (by Damnans)

7
OBE4 FOR AUS PRE
None

Independent. Aredhel cannot be targetet by (D) actions. +1 intercept.

ASHAZEL (by Damnans)

7
OBE AUS for cel
None

Independent. Vampires in combat with Ashazel burn an additional blood to play cards requiring Thaumaturgy. Once per combat, Ashazel may burn 1 blood to dodge as a strike.

THE BLIND SEER (by Marco)

10

FOR AUS OBE OBF chi dom

None

Independent: The Blind Seer may attempt to block any minion attempting a non-political action. Infernal minions cannot bleed for more than 2 bleed if the Blind Seer is ready. Scarce.

CLAUDIA, MEMBER OF THE INCONNU (by Damnans)

7
OBE AUS for obf pro
None

Independent. If Claudia is ready, you may tap her to give an acting Salubri +1 stealth, or to give a reacting Salubri +1 intercept. +1 bleed.

COMTE DE ST. GERMAIN (by Damnans)

11
OBE FOR AUS OBF DOM THA
None

Independent. While St. Germain is ready, he and his controller may play cards requiring Tremere. In addition, Tremere vampires may not attempt to block him. +2 bleed.

COMTE DE ST. GERMAINE (by Gonzalo Cámara)

11
THA OBE FOR DOM AUS obf
None

Camarilla: Germaine has 2 votes. Tremere get -1 intercept when attempting to block him. He may steal up to 2 blood from another Tremere as a +1 stealth (D) action. Germaine may use cards that require Tremere to bring into play. +1 bleed. Scarce.

HSU FEN-LAN (by Damnans)

7
OBE FOR PRE aus
None

Independent. If Fen-Lan is ready, you may remove her from the game during your minion phase. Then, gain X pool, where X is her current capacity. -1 hand damage.

JAËL (by Damnans)

7
OBE FOR AUS pre obf
None

Independent. When she is attempting to block an action, that action cannot be further modified by cards requiring Obfuscate. She also ignores all Obfuscate modifiers already applied on that action.

JOHNNY (by Damnans)

7
OBE FOR aus pre ani
None

Independent. Johnny gets +1 stealth in each of his actions. If your predator or prey controls a ready Tremere or Tremere Antitribu, Johnny gets an additional +1 stealth.

NURIEL (by Damnans)

10
OBE FOR AUS CEL ani
None

Independent. Once per combat, Nuriel may burn 1 blood to get +2 hand damage for a single round of combat. +1 bleed.

NEW OH-LIBAMMAH, WARRIOR OF GOD (by Marco)

10
AUS FOR VAL PRO obe pot
None

Independent: If Oh-Libammah is ready, all ready Salubri may attack any ready Baali as a +1 stealth (D) action. Oh-Libammah gets +1 bleed when bleeding a Methuselah who controls a Baali. +1 strength. Scarce.

RACHEL (by Marco)

10
FOR DOM OBE AUS pre mel
None

Independent: Rachel may tap or untap a younger vampire or an ally as a (D) action. + 1 bleed. Scarce.

RED DEATH (by Gonzalo Cámara)

10
THA OBE FOR AUS dom obf
None

Independent: Red Death may burn 1 blood to send a vampire to torpor as a strike. If he does so, place a sheddim counter on him. If the number of sheddim counters is greater than his capacity, burn him. He is not unique and do not contest. Scarce.

SAMIEL, THE WARRIOR (by Damnans)

11
OBE FOR AUS POT cel pro
None

Independent. Once per combat, he may burn 1 blood to make any of his hand or melee strikes undodgeable. +2 hand damage.

SRADIR (by Damnans)

7
OBE FOR DOM aus
None

Independent. If Sradir is ready during your untap phase, you may look at the top card of your predator's library. If it is a master card, burn it. Each round of combat, Sradir may prevent 1 damage.

NEW SRINIVASAN (by Dimple)

7
OBE FOR AUS
None

Independent: As a +1 stealth action, Srinivasan may add one life to an ally or retainer you control or one blood to a vampire you control. Rescuing a vampire from torpor costs Srinivasan 2 less blood. Scarce. Sterile.

ZARIEL, THE AVENGER (by Damnans)

9
OBE FOR AUS pot tha
None

Independent. As a +1 stealth (D) action, Zariel may enter combat with a Tremere or Tremere Antitribu. +1 hand damage.

4. OBE: Obeah

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